How to play

Backgammon

The goal

Each side has 15 checkers that travel around the board into their "home" (the last six points) and are then borne off. The first to bear off all 15 wins. White moves from point 24 down to 1 (home: points 1-6); Black moves from 1 up to 24 (home: 19-24).

Rolling and moving

The bar and hitting

A hit checker goes to the bar in the middle. A side with a checker on the bar must enter it into the opponent's home first (White enters at 25 − the die, Black at the die); until it can, nothing else may move.

Bearing off

Once every checker is in its home, they may be borne off: with the exact die, or with a larger die from the farthest checker. A checker hit while bearing off must come all the way round again.

Scoring

The leaderboard

Beat the computer and enter a name and country. Boards are per computer level, ranked by points won, then by the pips the opponent had left (a more dominant win ranks higher). The server replays every move with the same dice before a win counts.

Tips

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